[Author]
Author = Coffee Man
[Description]
Description = If there's two things that always go well with each other is the Lost and Meth. I just found out that they're storing a truckload full of meth in an apartment that they rented out for the day. This is our chance to bust into that apartment, steal that meth for our use and do some community service by killing some bikers while we're at it.
[Objectives]
Objectivescount = 17

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -825.5179
Objectives[0]positionY = 178.2284
Objectives[0]positionZ = 71.27441
Objectives[0]Heading = 145
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 19
Objectives[0]mission_Vehicles[0]positionX = 67.19521
Objectives[0]mission_Vehicles[0]positionY = 149.4338
Objectives[0]mission_Vehicles[0]positionZ = 103.9491
Objectives[0]mission_Vehicles[0]Heading = 341.3496
Objectives[0]mission_Vehicles[0]Name = Bati 801
Objectives[0]mission_Vehicles[0]Model = bati
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 65.18268
Objectives[0]mission_Vehicles[1]positionY = 149.7854
Objectives[0]mission_Vehicles[1]positionZ = 103.833
Objectives[0]mission_Vehicles[1]Heading = 341.993
Objectives[0]mission_Vehicles[1]Name = Jester
Objectives[0]mission_Vehicles[1]Model = jester
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 59.69505
Objectives[0]mission_Vehicles[2]positionY = 152.3604
Objectives[0]mission_Vehicles[2]positionZ = 104.0616
Objectives[0]mission_Vehicles[2]Heading = 340.0195
Objectives[0]mission_Vehicles[2]Name = Jugular
Objectives[0]mission_Vehicles[2]Model = jugular
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 91.07928
Objectives[0]mission_Vehicles[3]positionY = 182.6923
Objectives[0]mission_Vehicles[3]positionZ = 103.9968
Objectives[0]mission_Vehicles[3]Heading = 159.3326
Objectives[0]mission_Vehicles[3]Name = Sultan
Objectives[0]mission_Vehicles[3]Model = sultan
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 81.4325
Objectives[0]mission_Vehicles[4]positionY = 155.14
Objectives[0]mission_Vehicles[4]positionZ = 104.2434
Objectives[0]mission_Vehicles[4]Heading = 165.0919
Objectives[0]mission_Vehicles[4]Name = Daemon
Objectives[0]mission_Vehicles[4]Model = daemon
Objectives[0]mission_Vehicles[4]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[4]SecondaryColor = Orange
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 80.06876
Objectives[0]mission_Vehicles[5]positionY = 155.7028
Objectives[0]mission_Vehicles[5]positionZ = 104.2433
Objectives[0]mission_Vehicles[5]Heading = 165.819
Objectives[0]mission_Vehicles[5]Name = Daemon
Objectives[0]mission_Vehicles[5]Model = daemon
Objectives[0]mission_Vehicles[5]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[5]SecondaryColor = Orange
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 78.8381
Objectives[0]mission_Vehicles[6]positionY = 156.0388
Objectives[0]mission_Vehicles[6]positionZ = 104.2413
Objectives[0]mission_Vehicles[6]Heading = 167.6875
Objectives[0]mission_Vehicles[6]Name = Daemon
Objectives[0]mission_Vehicles[6]Model = daemon
Objectives[0]mission_Vehicles[6]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[6]SecondaryColor = Orange
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 82.83214
Objectives[0]mission_Vehicles[7]positionY = 154.5701
Objectives[0]mission_Vehicles[7]positionZ = 104.2437
Objectives[0]mission_Vehicles[7]Heading = 163.98
Objectives[0]mission_Vehicles[7]Name = Daemon
Objectives[0]mission_Vehicles[7]Model = daemon
Objectives[0]mission_Vehicles[7]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[7]SecondaryColor = Orange
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 89.2001
Objectives[0]mission_Vehicles[8]positionY = 183.7515
Objectives[0]mission_Vehicles[8]positionZ = 104.0856
Objectives[0]mission_Vehicles[8]Heading = 153.5018
Objectives[0]mission_Vehicles[8]Name = Daemon
Objectives[0]mission_Vehicles[8]Model = daemon
Objectives[0]mission_Vehicles[8]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[8]SecondaryColor = Orange
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 67.84469
Objectives[0]mission_Vehicles[9]positionY = 161.6599
Objectives[0]mission_Vehicles[9]positionZ = 104.2597
Objectives[0]mission_Vehicles[9]Heading = 211.4964
Objectives[0]mission_Vehicles[9]Name = Daemon
Objectives[0]mission_Vehicles[9]Model = daemon
Objectives[0]mission_Vehicles[9]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[9]SecondaryColor = Orange
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 65.22276
Objectives[0]mission_Vehicles[10]positionY = 162.1377
Objectives[0]mission_Vehicles[10]positionZ = 104.2544
Objectives[0]mission_Vehicles[10]Heading = 191.1118
Objectives[0]mission_Vehicles[10]Name = Daemon
Objectives[0]mission_Vehicles[10]Model = daemon
Objectives[0]mission_Vehicles[10]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[10]SecondaryColor = Orange
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 234.5556
Objectives[0]mission_Vehicles[11]positionY = -992.0323
Objectives[0]mission_Vehicles[11]positionZ = -99.53433
Objectives[0]mission_Vehicles[11]Heading = 67.97702
Objectives[0]mission_Vehicles[11]Name = Daemon
Objectives[0]mission_Vehicles[11]Model = daemon
Objectives[0]mission_Vehicles[11]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]SecondaryColor = Orange
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = 234.7623
Objectives[0]mission_Vehicles[12]positionY = -990.0736
Objectives[0]mission_Vehicles[12]positionZ = -99.53436
Objectives[0]mission_Vehicles[12]Heading = 67.52098
Objectives[0]mission_Vehicles[12]Name = Daemon
Objectives[0]mission_Vehicles[12]Model = daemon
Objectives[0]mission_Vehicles[12]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]SecondaryColor = Orange
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = 235.0353
Objectives[0]mission_Vehicles[13]positionY = -987.4757
Objectives[0]mission_Vehicles[13]positionZ = -99.53434
Objectives[0]mission_Vehicles[13]Heading = 67.50462
Objectives[0]mission_Vehicles[13]Name = Daemon
Objectives[0]mission_Vehicles[13]Model = daemon
Objectives[0]mission_Vehicles[13]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[13]SecondaryColor = Orange
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = 234.7579
Objectives[0]mission_Vehicles[14]positionY = -984.9087
Objectives[0]mission_Vehicles[14]positionZ = -99.53434
Objectives[0]mission_Vehicles[14]Heading = 67.67161
Objectives[0]mission_Vehicles[14]Name = Daemon
Objectives[0]mission_Vehicles[14]Model = daemon
Objectives[0]mission_Vehicles[14]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[14]SecondaryColor = Orange
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = 234.699
Objectives[0]mission_Vehicles[15]positionY = -994.011
Objectives[0]mission_Vehicles[15]positionZ = -99.53433
Objectives[0]mission_Vehicles[15]Heading = 67.77166
Objectives[0]mission_Vehicles[15]Name = Daemon
Objectives[0]mission_Vehicles[15]Model = daemon
Objectives[0]mission_Vehicles[15]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[15]SecondaryColor = Orange
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = 225.4833
Objectives[0]mission_Vehicles[16]positionY = -979.2442
Objectives[0]mission_Vehicles[16]positionZ = -99.37193
Objectives[0]mission_Vehicles[16]Heading = 243.9613
Objectives[0]mission_Vehicles[16]Name = Lost Slamvan
Objectives[0]mission_Vehicles[16]Model = slamvan2
Objectives[0]mission_Vehicles[16]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[16]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = 224.2716
Objectives[0]mission_Vehicles[17]positionY = -983.87
Objectives[0]mission_Vehicles[17]positionZ = -99.37193
Objectives[0]mission_Vehicles[17]Heading = 253.3178
Objectives[0]mission_Vehicles[17]Name = Lost Slamvan
Objectives[0]mission_Vehicles[17]Model = slamvan2
Objectives[0]mission_Vehicles[17]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[17]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 0
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[18]positionX = 223.4064
Objectives[0]mission_Vehicles[18]positionY = -988.0875
Objectives[0]mission_Vehicles[18]positionZ = -99.37194
Objectives[0]mission_Vehicles[18]Heading = 245.0023
Objectives[0]mission_Vehicles[18]Name = Lost Slamvan
Objectives[0]mission_Vehicles[18]Model = slamvan2
Objectives[0]mission_Vehicles[18]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[18]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = 0
Objectives[0]mission_Vehicles[18]DirtLevel = 0
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 5
Objectives[0]mission_Props[0]Model = prop_boxpile_06a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 61.20506
Objectives[0]mission_Props[0]positionY = 160.8854
Objectives[0]mission_Props[0]positionZ = 103.7561
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 32.5
Objectives[0]mission_Props[1]Model = prop_boxpile_06a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 58.61766
Objectives[0]mission_Props[1]positionY = 158.0001
Objectives[0]mission_Props[1]positionZ = 103.6916
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 32.5
Objectives[0]mission_Props[2]Model = prop_boxpile_06a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 63.79861
Objectives[0]mission_Props[2]positionY = 158.5961
Objectives[0]mission_Props[2]positionZ = 103.7337
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 102.5
Objectives[0]mission_Props[3]Model = prop_mp_barrier_01
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 74.07326
Objectives[0]mission_Props[3]positionY = 181.367
Objectives[0]mission_Props[3]positionZ = 103.6405
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 72.49998
Objectives[0]mission_Props[4]Model = prop_mp_barrier_01
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 73.48808
Objectives[0]mission_Props[4]positionY = 179.1492
Objectives[0]mission_Props[4]positionZ = 103.6275
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 55
Objectives[0]mission_Pickup_Props_Count = 9
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -825.579
Objectives[0]mission_Pickup_Props[0]positionY = 178.2527
Objectives[0]mission_Pickup_Props[0]positionZ = 70.77248
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 145
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[1]Value = 300
Objectives[0]mission_Pickup_Props[1]positionX = -825.579
Objectives[0]mission_Pickup_Props[1]positionY = 178.2527
Objectives[0]mission_Pickup_Props[1]positionZ = 70.77248
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 145
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[2]Value = 72
Objectives[0]mission_Pickup_Props[2]positionX = -825.5323
Objectives[0]mission_Pickup_Props[2]positionY = 178.2428
Objectives[0]mission_Pickup_Props[2]positionZ = 70.77367
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 145
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[3]Value = 300
Objectives[0]mission_Pickup_Props[3]positionX = -825.5323
Objectives[0]mission_Pickup_Props[3]positionY = 178.2428
Objectives[0]mission_Pickup_Props[3]positionZ = 70.77367
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 145
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[4]Value = 3
Objectives[0]mission_Pickup_Props[4]positionX = -825.5323
Objectives[0]mission_Pickup_Props[4]positionY = 178.2428
Objectives[0]mission_Pickup_Props[4]positionZ = 70.77367
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 145
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[5]Value = 18
Objectives[0]mission_Pickup_Props[5]positionX = -825.5323
Objectives[0]mission_Pickup_Props[5]positionY = 178.2428
Objectives[0]mission_Pickup_Props[5]positionZ = 70.77367
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 145
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[6]Value = 5
Objectives[0]mission_Pickup_Props[6]positionX = -825.5323
Objectives[0]mission_Pickup_Props[6]positionY = 178.2428
Objectives[0]mission_Pickup_Props[6]positionZ = 70.77367
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 145
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_MOLOTOV
Objectives[0]mission_Pickup_Props[7]Value = 5
Objectives[0]mission_Pickup_Props[7]positionX = -825.5323
Objectives[0]mission_Pickup_Props[7]positionY = 178.2428
Objectives[0]mission_Pickup_Props[7]positionZ = 70.77367
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 145
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 300
Objectives[0]mission_Pickup_Props[8]positionX = 349.9297
Objectives[0]mission_Pickup_Props[8]positionY = -1007.774
Objectives[0]mission_Pickup_Props[8]positionZ = -99.69622
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -110
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -834.1406
Objectives[1]positionY = 163.7544
Objectives[1]positionZ = 67.61546
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_START_HEIST_PREP_NEW
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -831.0756
Objectives[2]positionY = 166.8631
Objectives[2]positionZ = 68.43922
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to the Lost's Safehouse.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 85.17941
Objectives[3]positionY = 168.6011
Objectives[3]positionZ = 103.5206
Objectives[3]Heading = 150
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 100
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Mission_Settings_Objective
Objectives[4]positionX = -829.7606
Objectives[4]positionY = 160.7979
Objectives[4]positionZ = 67.92066
Objectives[4]MissionSettings_TimesOfDay = Current
Objectives[4]MissionSettings_Weather = Current
Objectives[4]MissionSettings_WantedLevel = Current
Objectives[4]MissionSettings_SetWantedLevelNow = Current
Objectives[4]MissionSettings_StartNightvision = False
Objectives[4]MissionSettings_StopNightvision = False
Objectives[4]MissionSettings_StartSeethrough = False
Objectives[4]MissionSettings_StopSeethrough = False
Objectives[4]MissionSettings_StartMusic = True
Objectives[4]MissionSettings_StopMusic = False
Objectives[4]MissionSettings_Music = MP_MC_ACTION_HPREP
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Break into the Safehouse.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 53.53755
Objectives[5]positionY = 160.6648
Objectives[5]positionZ = 103.7046
Objectives[5]Heading = 150
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 1.5
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 16
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = 99.26445
Objectives[5]mission_Actors[0]positionY = 168.7816
Objectives[5]mission_Actors[0]positionZ = 104.5376
Objectives[5]mission_Actors[0]Heading = 254.9997
Objectives[5]mission_Actors[0]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = True
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 200
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = SMG
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = 85.5491
Objectives[5]mission_Actors[1]positionY = 163.1576
Objectives[5]mission_Actors[1]positionZ = 104.6373
Objectives[5]mission_Actors[1]Heading = 294.9999
Objectives[5]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = True
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 200
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = SMG
Objectives[5]mission_Actors[1]Variation = Random
Objectives[5]mission_Actors[1]Task = 1
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = 89.81561
Objectives[5]mission_Actors[2]positionY = 177.6946
Objectives[5]mission_Actors[2]positionZ = 104.6665
Objectives[5]mission_Actors[2]Heading = 199.9999
Objectives[5]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[2]Relationship_Group = Enemy1
Objectives[5]mission_Actors[2]AddBlip = True
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 200
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = Pistol
Objectives[5]mission_Actors[2]Variation = Random
Objectives[5]mission_Actors[2]Task = 1
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 0
Objectives[5]mission_Actors[3]positionX = 73.6786
Objectives[5]mission_Actors[3]positionY = 181.6915
Objectives[5]mission_Actors[3]positionZ = 104.6564
Objectives[5]mission_Actors[3]Heading = 249.9998
Objectives[5]mission_Actors[3]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[3]Relationship_Group = Enemy1
Objectives[5]mission_Actors[3]AddBlip = True
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = False
Objectives[5]mission_Actors[3]SetHealth = 200
Objectives[5]mission_Actors[3]DieFromHeadShot = True
Objectives[5]mission_Actors[3]CanExitVehicle = True
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 30
Objectives[5]mission_Actors[3]Hearing_Range = 30
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = Pistol
Objectives[5]mission_Actors[3]Variation = Random
Objectives[5]mission_Actors[3]Task = 1
Objectives[5]mission_Actors[3]Task_Guard_Range = 2
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 0
Objectives[5]mission_Actors[4]positionX = 62.60534
Objectives[5]mission_Actors[4]positionY = 156.0704
Objectives[5]mission_Actors[4]positionZ = 104.6861
Objectives[5]mission_Actors[4]Heading = 260
Objectives[5]mission_Actors[4]String_Name = g_m_y_lost_02
Objectives[5]mission_Actors[4]Relationship_Group = Enemy1
Objectives[5]mission_Actors[4]AddBlip = True
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = False
Objectives[5]mission_Actors[4]SetHealth = 200
Objectives[5]mission_Actors[4]DieFromHeadShot = True
Objectives[5]mission_Actors[4]CanExitVehicle = True
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 30
Objectives[5]mission_Actors[4]Hearing_Range = 30
Objectives[5]mission_Actors[4]CombatMovement = Offensive
Objectives[5]mission_Actors[4]weapon = Pistol
Objectives[5]mission_Actors[4]Variation = Random
Objectives[5]mission_Actors[4]Task = 1
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 0
Objectives[5]mission_Actors[5]positionX = 60.46712
Objectives[5]mission_Actors[5]positionY = 158.7202
Objectives[5]mission_Actors[5]positionZ = 104.7148
Objectives[5]mission_Actors[5]Heading = 263.1191
Objectives[5]mission_Actors[5]String_Name = g_f_y_lost_01
Objectives[5]mission_Actors[5]Relationship_Group = Enemy1
Objectives[5]mission_Actors[5]AddBlip = True
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincible = False
Objectives[5]mission_Actors[5]SetHealth = 200
Objectives[5]mission_Actors[5]DieFromHeadShot = True
Objectives[5]mission_Actors[5]CanExitVehicle = True
Objectives[5]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[5]AlwaysFight = True
Objectives[5]mission_Actors[5]Seeing_Range = 30
Objectives[5]mission_Actors[5]Hearing_Range = 30
Objectives[5]mission_Actors[5]CombatMovement = Offensive
Objectives[5]mission_Actors[5]weapon = Pistol
Objectives[5]mission_Actors[5]Variation = Random
Objectives[5]mission_Actors[5]Task = 1
Objectives[5]mission_Actors[5]Task_Guard_Range = 5
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Actors[6]Survive_Number = 0
Objectives[5]mission_Actors[6]Failed_Text = 
Objectives[5]mission_Actors[6]Remove_After = 0
Objectives[5]mission_Actors[6]positionX = 57.08364
Objectives[5]mission_Actors[6]positionY = 162.8345
Objectives[5]mission_Actors[6]positionZ = 104.7622
Objectives[5]mission_Actors[6]Heading = 243.701
Objectives[5]mission_Actors[6]String_Name = g_f_y_lost_01
Objectives[5]mission_Actors[6]Relationship_Group = Enemy1
Objectives[5]mission_Actors[6]AddBlip = True
Objectives[5]mission_Actors[6]ShowCone = False
Objectives[5]mission_Actors[6]Invincible = False
Objectives[5]mission_Actors[6]SetHealth = 100
Objectives[5]mission_Actors[6]DieFromHeadShot = True
Objectives[5]mission_Actors[6]CanExitVehicle = True
Objectives[5]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[6]AlwaysFight = True
Objectives[5]mission_Actors[6]Seeing_Range = 30
Objectives[5]mission_Actors[6]Hearing_Range = 30
Objectives[5]mission_Actors[6]CombatMovement = Offensive
Objectives[5]mission_Actors[6]weapon = Pistol
Objectives[5]mission_Actors[6]Variation = Random
Objectives[5]mission_Actors[6]Task = 1
Objectives[5]mission_Actors[6]Task_Guard_Range = 5
Objectives[5]mission_Actors[6]Task_Stay_In_Range = True
Objectives[5]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[6]Task_Scenario = NONE
Objectives[5]mission_Actors[7]Survive_Number = 0
Objectives[5]mission_Actors[7]Failed_Text = 
Objectives[5]mission_Actors[7]Remove_After = 0
Objectives[5]mission_Actors[7]positionX = 56.93992
Objectives[5]mission_Actors[7]positionY = 159.4602
Objectives[5]mission_Actors[7]positionZ = 104.7052
Objectives[5]mission_Actors[7]Heading = 274.9998
Objectives[5]mission_Actors[7]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[7]Relationship_Group = Enemy1
Objectives[5]mission_Actors[7]AddBlip = True
Objectives[5]mission_Actors[7]ShowCone = False
Objectives[5]mission_Actors[7]Invincible = False
Objectives[5]mission_Actors[7]SetHealth = 200
Objectives[5]mission_Actors[7]DieFromHeadShot = True
Objectives[5]mission_Actors[7]CanExitVehicle = True
Objectives[5]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[7]AlwaysFight = True
Objectives[5]mission_Actors[7]Seeing_Range = 30
Objectives[5]mission_Actors[7]Hearing_Range = 30
Objectives[5]mission_Actors[7]CombatMovement = Offensive
Objectives[5]mission_Actors[7]weapon = Pistol
Objectives[5]mission_Actors[7]Variation = Random
Objectives[5]mission_Actors[7]Task = 1
Objectives[5]mission_Actors[7]Task_Guard_Range = 5
Objectives[5]mission_Actors[7]Task_Stay_In_Range = True
Objectives[5]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[7]Task_Scenario = NONE
Objectives[5]mission_Actors[8]Survive_Number = 0
Objectives[5]mission_Actors[8]Failed_Text = 
Objectives[5]mission_Actors[8]Remove_After = 0
Objectives[5]mission_Actors[8]positionX = 48.96197
Objectives[5]mission_Actors[8]positionY = 148.3582
Objectives[5]mission_Actors[8]positionZ = 109.6532
Objectives[5]mission_Actors[8]Heading = 284.9996
Objectives[5]mission_Actors[8]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[8]Relationship_Group = Enemy1
Objectives[5]mission_Actors[8]AddBlip = True
Objectives[5]mission_Actors[8]ShowCone = False
Objectives[5]mission_Actors[8]Invincible = False
Objectives[5]mission_Actors[8]SetHealth = 200
Objectives[5]mission_Actors[8]DieFromHeadShot = True
Objectives[5]mission_Actors[8]CanExitVehicle = True
Objectives[5]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[8]AlwaysFight = True
Objectives[5]mission_Actors[8]Seeing_Range = 30
Objectives[5]mission_Actors[8]Hearing_Range = 30
Objectives[5]mission_Actors[8]CombatMovement = Stationary
Objectives[5]mission_Actors[8]weapon = Pistol
Objectives[5]mission_Actors[8]Variation = Random
Objectives[5]mission_Actors[8]Task = 0
Objectives[5]mission_Actors[8]Task_Guard_Range = 5
Objectives[5]mission_Actors[8]Task_Stay_In_Range = True
Objectives[5]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[8]Task_Scenario = NONE
Objectives[5]mission_Actors[9]Survive_Number = 0
Objectives[5]mission_Actors[9]Failed_Text = 
Objectives[5]mission_Actors[9]Remove_After = 0
Objectives[5]mission_Actors[9]positionX = 56.30289
Objectives[5]mission_Actors[9]positionY = 154.9609
Objectives[5]mission_Actors[9]positionZ = 104.6432
Objectives[5]mission_Actors[9]Heading = 293.4778
Objectives[5]mission_Actors[9]String_Name = g_f_y_lost_01
Objectives[5]mission_Actors[9]Relationship_Group = Enemy1
Objectives[5]mission_Actors[9]AddBlip = True
Objectives[5]mission_Actors[9]ShowCone = False
Objectives[5]mission_Actors[9]Invincible = False
Objectives[5]mission_Actors[9]SetHealth = 200
Objectives[5]mission_Actors[9]DieFromHeadShot = True
Objectives[5]mission_Actors[9]CanExitVehicle = True
Objectives[5]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[9]AlwaysFight = True
Objectives[5]mission_Actors[9]Seeing_Range = 30
Objectives[5]mission_Actors[9]Hearing_Range = 30
Objectives[5]mission_Actors[9]CombatMovement = Offensive
Objectives[5]mission_Actors[9]weapon = Pistol
Objectives[5]mission_Actors[9]Variation = Random
Objectives[5]mission_Actors[9]Task = 1
Objectives[5]mission_Actors[9]Task_Guard_Range = 5
Objectives[5]mission_Actors[9]Task_Stay_In_Range = True
Objectives[5]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[9]Task_Scenario = NONE
Objectives[5]mission_Actors[10]Survive_Number = 0
Objectives[5]mission_Actors[10]Failed_Text = 
Objectives[5]mission_Actors[10]Remove_After = 0
Objectives[5]mission_Actors[10]positionX = 84.00621
Objectives[5]mission_Actors[10]positionY = 176.5168
Objectives[5]mission_Actors[10]positionZ = 104.5818
Objectives[5]mission_Actors[10]Heading = 83.68884
Objectives[5]mission_Actors[10]String_Name = g_f_y_lost_01
Objectives[5]mission_Actors[10]Relationship_Group = Enemy1
Objectives[5]mission_Actors[10]AddBlip = True
Objectives[5]mission_Actors[10]ShowCone = False
Objectives[5]mission_Actors[10]Invincible = False
Objectives[5]mission_Actors[10]SetHealth = 200
Objectives[5]mission_Actors[10]DieFromHeadShot = True
Objectives[5]mission_Actors[10]CanExitVehicle = True
Objectives[5]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[10]AlwaysFight = True
Objectives[5]mission_Actors[10]Seeing_Range = 30
Objectives[5]mission_Actors[10]Hearing_Range = 30
Objectives[5]mission_Actors[10]CombatMovement = Offensive
Objectives[5]mission_Actors[10]weapon = Pistol
Objectives[5]mission_Actors[10]Variation = Random
Objectives[5]mission_Actors[10]Task = 0
Objectives[5]mission_Actors[10]Task_Guard_Range = 5
Objectives[5]mission_Actors[10]Task_Stay_In_Range = True
Objectives[5]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[10]Task_Scenario = NONE
Objectives[5]mission_Actors[11]Survive_Number = 0
Objectives[5]mission_Actors[11]Failed_Text = 
Objectives[5]mission_Actors[11]Remove_After = 0
Objectives[5]mission_Actors[11]positionX = 115.2756
Objectives[5]mission_Actors[11]positionY = 170.1689
Objectives[5]mission_Actors[11]positionZ = 112.4544
Objectives[5]mission_Actors[11]Heading = 135
Objectives[5]mission_Actors[11]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[11]Relationship_Group = Enemy1
Objectives[5]mission_Actors[11]AddBlip = True
Objectives[5]mission_Actors[11]ShowCone = False
Objectives[5]mission_Actors[11]Invincible = False
Objectives[5]mission_Actors[11]SetHealth = 200
Objectives[5]mission_Actors[11]DieFromHeadShot = True
Objectives[5]mission_Actors[11]CanExitVehicle = True
Objectives[5]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[11]AlwaysFight = True
Objectives[5]mission_Actors[11]Seeing_Range = 30
Objectives[5]mission_Actors[11]Hearing_Range = 30
Objectives[5]mission_Actors[11]CombatMovement = Stationary
Objectives[5]mission_Actors[11]weapon = Pistol
Objectives[5]mission_Actors[11]Variation = Random
Objectives[5]mission_Actors[11]Task = 0
Objectives[5]mission_Actors[11]Task_Guard_Range = 5
Objectives[5]mission_Actors[11]Task_Stay_In_Range = True
Objectives[5]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[11]Task_Scenario = NONE
Objectives[5]mission_Actors[12]Survive_Number = 0
Objectives[5]mission_Actors[12]Failed_Text = 
Objectives[5]mission_Actors[12]Remove_After = 0
Objectives[5]mission_Actors[12]positionX = 110.1939
Objectives[5]mission_Actors[12]positionY = 160.5202
Objectives[5]mission_Actors[12]positionZ = 112.0542
Objectives[5]mission_Actors[12]Heading = 285
Objectives[5]mission_Actors[12]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[12]Relationship_Group = Enemy1
Objectives[5]mission_Actors[12]AddBlip = True
Objectives[5]mission_Actors[12]ShowCone = False
Objectives[5]mission_Actors[12]Invincible = False
Objectives[5]mission_Actors[12]SetHealth = 200
Objectives[5]mission_Actors[12]DieFromHeadShot = True
Objectives[5]mission_Actors[12]CanExitVehicle = True
Objectives[5]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[12]AlwaysFight = True
Objectives[5]mission_Actors[12]Seeing_Range = 30
Objectives[5]mission_Actors[12]Hearing_Range = 30
Objectives[5]mission_Actors[12]CombatMovement = Stationary
Objectives[5]mission_Actors[12]weapon = Pistol
Objectives[5]mission_Actors[12]Variation = Random
Objectives[5]mission_Actors[12]Task = 0
Objectives[5]mission_Actors[12]Task_Guard_Range = 5
Objectives[5]mission_Actors[12]Task_Stay_In_Range = True
Objectives[5]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[12]Task_Scenario = NONE
Objectives[5]mission_Actors[13]Survive_Number = 0
Objectives[5]mission_Actors[13]Failed_Text = 
Objectives[5]mission_Actors[13]Remove_After = 0
Objectives[5]mission_Actors[13]positionX = 75.19482
Objectives[5]mission_Actors[13]positionY = 154.4438
Objectives[5]mission_Actors[13]positionZ = 109.4273
Objectives[5]mission_Actors[13]Heading = 295
Objectives[5]mission_Actors[13]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[13]Relationship_Group = Enemy1
Objectives[5]mission_Actors[13]AddBlip = True
Objectives[5]mission_Actors[13]ShowCone = False
Objectives[5]mission_Actors[13]Invincible = False
Objectives[5]mission_Actors[13]SetHealth = 100
Objectives[5]mission_Actors[13]DieFromHeadShot = True
Objectives[5]mission_Actors[13]CanExitVehicle = True
Objectives[5]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[13]AlwaysFight = True
Objectives[5]mission_Actors[13]Seeing_Range = 30
Objectives[5]mission_Actors[13]Hearing_Range = 30
Objectives[5]mission_Actors[13]CombatMovement = Stationary
Objectives[5]mission_Actors[13]weapon = Pistol
Objectives[5]mission_Actors[13]Variation = Random
Objectives[5]mission_Actors[13]Task = 0
Objectives[5]mission_Actors[13]Task_Guard_Range = 5
Objectives[5]mission_Actors[13]Task_Stay_In_Range = True
Objectives[5]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[13]Task_Scenario = NONE
Objectives[5]mission_Actors[14]Survive_Number = 0
Objectives[5]mission_Actors[14]Failed_Text = 
Objectives[5]mission_Actors[14]Remove_After = 0
Objectives[5]mission_Actors[14]positionX = 69.10683
Objectives[5]mission_Actors[14]positionY = 163.0661
Objectives[5]mission_Actors[14]positionZ = 112.9878
Objectives[5]mission_Actors[14]Heading = 275
Objectives[5]mission_Actors[14]String_Name = g_m_y_lost_01
Objectives[5]mission_Actors[14]Relationship_Group = Enemy1
Objectives[5]mission_Actors[14]AddBlip = True
Objectives[5]mission_Actors[14]ShowCone = False
Objectives[5]mission_Actors[14]Invincible = False
Objectives[5]mission_Actors[14]SetHealth = 100
Objectives[5]mission_Actors[14]DieFromHeadShot = True
Objectives[5]mission_Actors[14]CanExitVehicle = True
Objectives[5]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[14]AlwaysFight = True
Objectives[5]mission_Actors[14]Seeing_Range = 30
Objectives[5]mission_Actors[14]Hearing_Range = 30
Objectives[5]mission_Actors[14]CombatMovement = Stationary
Objectives[5]mission_Actors[14]weapon = Pistol
Objectives[5]mission_Actors[14]Variation = Random
Objectives[5]mission_Actors[14]Task = 0
Objectives[5]mission_Actors[14]Task_Guard_Range = 5
Objectives[5]mission_Actors[14]Task_Stay_In_Range = True
Objectives[5]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[14]Task_Scenario = NONE
Objectives[5]mission_Actors[15]Survive_Number = 0
Objectives[5]mission_Actors[15]Failed_Text = 
Objectives[5]mission_Actors[15]Remove_After = 0
Objectives[5]mission_Actors[15]positionX = 106.005
Objectives[5]mission_Actors[15]positionY = 154.9175
Objectives[5]mission_Actors[15]positionZ = 104.6594
Objectives[5]mission_Actors[15]Heading = 350.8487
Objectives[5]mission_Actors[15]String_Name = g_f_y_lost_01
Objectives[5]mission_Actors[15]Relationship_Group = Enemy1
Objectives[5]mission_Actors[15]AddBlip = True
Objectives[5]mission_Actors[15]ShowCone = False
Objectives[5]mission_Actors[15]Invincible = False
Objectives[5]mission_Actors[15]SetHealth = 200
Objectives[5]mission_Actors[15]DieFromHeadShot = True
Objectives[5]mission_Actors[15]CanExitVehicle = True
Objectives[5]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[15]AlwaysFight = True
Objectives[5]mission_Actors[15]Seeing_Range = 30
Objectives[5]mission_Actors[15]Hearing_Range = 30
Objectives[5]mission_Actors[15]CombatMovement = Stationary
Objectives[5]mission_Actors[15]weapon = Pistol
Objectives[5]mission_Actors[15]Variation = Random
Objectives[5]mission_Actors[15]Task = 0
Objectives[5]mission_Actors[15]Task_Guard_Range = 5
Objectives[5]mission_Actors[15]Task_Stay_In_Range = True
Objectives[5]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[15]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Teleport_Objective
Objectives[6]Text = 
Objectives[6]positionX = 346.5411
Objectives[6]positionY = -1012.127
Objectives[6]positionZ = -100.1962
Objectives[6]ObjectiveRotation = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Find this group's Leader and grab his Car Keys!
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 0
Objectives[7]positionX = 349.3814
Objectives[7]positionY = -993.9977
Objectives[7]positionZ = -100.1962
Objectives[7]Heading = -75
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 1
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 10
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 346.504
Objectives[7]mission_Actors[0]positionY = -1000.333
Objectives[7]mission_Actors[0]positionZ = -99.19622
Objectives[7]mission_Actors[0]Heading = 177.0643
Objectives[7]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = True
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 200
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = Pistol
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = 341.0412
Objectives[7]mission_Actors[1]positionY = -997.9164
Objectives[7]mission_Actors[1]positionZ = -99.19622
Objectives[7]mission_Actors[1]Heading = 256.9968
Objectives[7]mission_Actors[1]String_Name = g_f_y_lost_01
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = True
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 200
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = Pistol
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 1
Objectives[7]mission_Actors[1]Task_Guard_Range = 3
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = 339.1614
Objectives[7]mission_Actors[2]positionY = -996.4819
Objectives[7]mission_Actors[2]positionZ = -99.19622
Objectives[7]mission_Actors[2]Heading = 235
Objectives[7]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[7]mission_Actors[2]Relationship_Group = Enemy1
Objectives[7]mission_Actors[2]AddBlip = True
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 200
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = Pistol
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 1
Objectives[7]mission_Actors[2]Task_Guard_Range = 2
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = 340.6936
Objectives[7]mission_Actors[3]positionY = -994.9998
Objectives[7]mission_Actors[3]positionZ = -99.19622
Objectives[7]mission_Actors[3]Heading = 230
Objectives[7]mission_Actors[3]String_Name = g_m_y_lost_01
Objectives[7]mission_Actors[3]Relationship_Group = Enemy1
Objectives[7]mission_Actors[3]AddBlip = True
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 200
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 30
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Stationary
Objectives[7]mission_Actors[3]weapon = Pistol
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 0
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 0
Objectives[7]mission_Actors[4]positionX = 339.8471
Objectives[7]mission_Actors[4]positionY = -999.233
Objectives[7]mission_Actors[4]positionZ = -99.19609
Objectives[7]mission_Actors[4]Heading = 268.3587
Objectives[7]mission_Actors[4]String_Name = g_m_y_lost_01
Objectives[7]mission_Actors[4]Relationship_Group = Enemy1
Objectives[7]mission_Actors[4]AddBlip = True
Objectives[7]mission_Actors[4]ShowCone = False
Objectives[7]mission_Actors[4]Invincible = False
Objectives[7]mission_Actors[4]SetHealth = 200
Objectives[7]mission_Actors[4]DieFromHeadShot = True
Objectives[7]mission_Actors[4]CanExitVehicle = True
Objectives[7]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[4]AlwaysFight = True
Objectives[7]mission_Actors[4]Seeing_Range = 30
Objectives[7]mission_Actors[4]Hearing_Range = 30
Objectives[7]mission_Actors[4]CombatMovement = Offensive
Objectives[7]mission_Actors[4]weapon = Pistol
Objectives[7]mission_Actors[4]Variation = Random
Objectives[7]mission_Actors[4]Task = 1
Objectives[7]mission_Actors[4]Task_Guard_Range = 2
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Actors[5]Survive_Number = 0
Objectives[7]mission_Actors[5]Failed_Text = 
Objectives[7]mission_Actors[5]Remove_After = 0
Objectives[7]mission_Actors[5]positionX = 343.3213
Objectives[7]mission_Actors[5]positionY = -1002.091
Objectives[7]mission_Actors[5]positionZ = -99.19622
Objectives[7]mission_Actors[5]Heading = 346.7114
Objectives[7]mission_Actors[5]String_Name = g_f_y_lost_01
Objectives[7]mission_Actors[5]Relationship_Group = Enemy1
Objectives[7]mission_Actors[5]AddBlip = True
Objectives[7]mission_Actors[5]ShowCone = False
Objectives[7]mission_Actors[5]Invincible = False
Objectives[7]mission_Actors[5]SetHealth = 100
Objectives[7]mission_Actors[5]DieFromHeadShot = True
Objectives[7]mission_Actors[5]CanExitVehicle = True
Objectives[7]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[5]AlwaysFight = True
Objectives[7]mission_Actors[5]Seeing_Range = 30
Objectives[7]mission_Actors[5]Hearing_Range = 30
Objectives[7]mission_Actors[5]CombatMovement = Offensive
Objectives[7]mission_Actors[5]weapon = Pistol
Objectives[7]mission_Actors[5]Variation = Random
Objectives[7]mission_Actors[5]Task = 1
Objectives[7]mission_Actors[5]Task_Guard_Range = 2
Objectives[7]mission_Actors[5]Task_Stay_In_Range = True
Objectives[7]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[5]Task_Scenario = NONE
Objectives[7]mission_Actors[6]Survive_Number = 0
Objectives[7]mission_Actors[6]Failed_Text = 
Objectives[7]mission_Actors[6]Remove_After = 0
Objectives[7]mission_Actors[6]positionX = 351.7182
Objectives[7]mission_Actors[6]positionY = -994.5964
Objectives[7]mission_Actors[6]positionZ = -99.19622
Objectives[7]mission_Actors[6]Heading = 146.8281
Objectives[7]mission_Actors[6]String_Name = g_f_y_lost_01
Objectives[7]mission_Actors[6]Relationship_Group = Enemy1
Objectives[7]mission_Actors[6]AddBlip = True
Objectives[7]mission_Actors[6]ShowCone = False
Objectives[7]mission_Actors[6]Invincible = False
Objectives[7]mission_Actors[6]SetHealth = 200
Objectives[7]mission_Actors[6]DieFromHeadShot = True
Objectives[7]mission_Actors[6]CanExitVehicle = True
Objectives[7]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[6]AlwaysFight = True
Objectives[7]mission_Actors[6]Seeing_Range = 30
Objectives[7]mission_Actors[6]Hearing_Range = 30
Objectives[7]mission_Actors[6]CombatMovement = Stationary
Objectives[7]mission_Actors[6]weapon = Pistol
Objectives[7]mission_Actors[6]Variation = Random
Objectives[7]mission_Actors[6]Task = 0
Objectives[7]mission_Actors[6]Task_Guard_Range = 5
Objectives[7]mission_Actors[6]Task_Stay_In_Range = True
Objectives[7]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[6]Task_Scenario = NONE
Objectives[7]mission_Actors[7]Survive_Number = 0
Objectives[7]mission_Actors[7]Failed_Text = 
Objectives[7]mission_Actors[7]Remove_After = 0
Objectives[7]mission_Actors[7]positionX = 347.5911
Objectives[7]mission_Actors[7]positionY = -995.2708
Objectives[7]mission_Actors[7]positionZ = -99.11208
Objectives[7]mission_Actors[7]Heading = 5.612827
Objectives[7]mission_Actors[7]String_Name = a_f_y_topless_01
Objectives[7]mission_Actors[7]Relationship_Group = Enemy1
Objectives[7]mission_Actors[7]AddBlip = True
Objectives[7]mission_Actors[7]ShowCone = False
Objectives[7]mission_Actors[7]Invincible = False
Objectives[7]mission_Actors[7]SetHealth = 200
Objectives[7]mission_Actors[7]DieFromHeadShot = True
Objectives[7]mission_Actors[7]CanExitVehicle = True
Objectives[7]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[7]AlwaysFight = True
Objectives[7]mission_Actors[7]Seeing_Range = 30
Objectives[7]mission_Actors[7]Hearing_Range = 30
Objectives[7]mission_Actors[7]CombatMovement = Stationary
Objectives[7]mission_Actors[7]weapon = Pistol
Objectives[7]mission_Actors[7]Variation = Random
Objectives[7]mission_Actors[7]Task = 0
Objectives[7]mission_Actors[7]Task_Guard_Range = 5
Objectives[7]mission_Actors[7]Task_Stay_In_Range = True
Objectives[7]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[7]Task_Scenario = NONE
Objectives[7]mission_Actors[8]Survive_Number = 0
Objectives[7]mission_Actors[8]Failed_Text = 
Objectives[7]mission_Actors[8]Remove_After = 0
Objectives[7]mission_Actors[8]positionX = 344.9564
Objectives[7]mission_Actors[8]positionY = -995.6128
Objectives[7]mission_Actors[8]positionZ = -99.19622
Objectives[7]mission_Actors[8]Heading = 190.5155
Objectives[7]mission_Actors[8]String_Name = g_f_y_lost_01
Objectives[7]mission_Actors[8]Relationship_Group = Enemy1
Objectives[7]mission_Actors[8]AddBlip = True
Objectives[7]mission_Actors[8]ShowCone = False
Objectives[7]mission_Actors[8]Invincible = False
Objectives[7]mission_Actors[8]SetHealth = 200
Objectives[7]mission_Actors[8]DieFromHeadShot = True
Objectives[7]mission_Actors[8]CanExitVehicle = True
Objectives[7]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[8]AlwaysFight = True
Objectives[7]mission_Actors[8]Seeing_Range = 30
Objectives[7]mission_Actors[8]Hearing_Range = 30
Objectives[7]mission_Actors[8]CombatMovement = Offensive
Objectives[7]mission_Actors[8]weapon = Pistol
Objectives[7]mission_Actors[8]Variation = Random
Objectives[7]mission_Actors[8]Task = 1
Objectives[7]mission_Actors[8]Task_Guard_Range = 2
Objectives[7]mission_Actors[8]Task_Stay_In_Range = True
Objectives[7]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[8]Task_Scenario = NONE
Objectives[7]mission_Actors[9]Survive_Number = 0
Objectives[7]mission_Actors[9]Failed_Text = 
Objectives[7]mission_Actors[9]Remove_After = 0
Objectives[7]mission_Actors[9]positionX = 340.6176
Objectives[7]mission_Actors[9]positionY = -1002.23
Objectives[7]mission_Actors[9]positionZ = -99.19622
Objectives[7]mission_Actors[9]Heading = 310
Objectives[7]mission_Actors[9]String_Name = g_m_y_lost_03
Objectives[7]mission_Actors[9]Relationship_Group = Enemy1
Objectives[7]mission_Actors[9]AddBlip = True
Objectives[7]mission_Actors[9]ShowCone = False
Objectives[7]mission_Actors[9]Invincible = False
Objectives[7]mission_Actors[9]SetHealth = 200
Objectives[7]mission_Actors[9]DieFromHeadShot = True
Objectives[7]mission_Actors[9]CanExitVehicle = True
Objectives[7]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[9]AlwaysFight = True
Objectives[7]mission_Actors[9]Seeing_Range = 30
Objectives[7]mission_Actors[9]Hearing_Range = 30
Objectives[7]mission_Actors[9]CombatMovement = Offensive
Objectives[7]mission_Actors[9]weapon = Pistol
Objectives[7]mission_Actors[9]Variation = Random
Objectives[7]mission_Actors[9]Task = 1
Objectives[7]mission_Actors[9]Task_Guard_Range = 1
Objectives[7]mission_Actors[9]Task_Stay_In_Range = True
Objectives[7]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[9]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Mission_Settings_Objective
Objectives[8]positionX = -829.3904
Objectives[8]positionY = 172.2534
Objectives[8]positionZ = 69.41027
Objectives[8]MissionSettings_TimesOfDay = Current
Objectives[8]MissionSettings_Weather = Current
Objectives[8]MissionSettings_WantedLevel = Current
Objectives[8]MissionSettings_SetWantedLevelNow = Current
Objectives[8]MissionSettings_StartNightvision = False
Objectives[8]MissionSettings_StopNightvision = False
Objectives[8]MissionSettings_StartSeethrough = False
Objectives[8]MissionSettings_StopSeethrough = False
Objectives[8]MissionSettings_StartMusic = True
Objectives[8]MissionSettings_StopMusic = False
Objectives[8]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = He's not here. Maybe he's down in the Garage?
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = 346.463
Objectives[9]positionY = -1012.285
Objectives[9]positionZ = -100.1962
Objectives[9]Heading = -75
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 1
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Teleport_Objective
Objectives[10]Text = 
Objectives[10]positionX = 240.7568
Objectives[10]positionY = -1004.889
Objectives[10]positionZ = -99.99992
Objectives[10]ObjectiveRotation = 1530
Objectives[10]mission_ActorsCount = 4
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 230.7612
Objectives[10]mission_Actors[0]positionY = -981.3368
Objectives[10]mission_Actors[0]positionZ = -98.99992
Objectives[10]mission_Actors[0]Heading = 185.8042
Objectives[10]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 200
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = Bat
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 0
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 229.498
Objectives[10]mission_Actors[1]positionY = -980.1666
Objectives[10]mission_Actors[1]positionZ = -98.99992
Objectives[10]mission_Actors[1]Heading = 195
Objectives[10]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 200
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = Bat
Objectives[10]mission_Actors[1]Variation = Random
Objectives[10]mission_Actors[1]Task = 0
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = 233.1381
Objectives[10]mission_Actors[2]positionY = -980.7863
Objectives[10]mission_Actors[2]positionZ = -98.99992
Objectives[10]mission_Actors[2]Heading = 150
Objectives[10]mission_Actors[2]String_Name = g_m_y_lost_02
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = True
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 200
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = Bat
Objectives[10]mission_Actors[2]Variation = Random
Objectives[10]mission_Actors[2]Task = 0
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 0
Objectives[10]mission_Actors[3]positionX = 231.8429
Objectives[10]mission_Actors[3]positionY = -982.0705
Objectives[10]mission_Actors[3]positionZ = -98.99992
Objectives[10]mission_Actors[3]Heading = 170
Objectives[10]mission_Actors[3]String_Name = g_m_y_lost_02
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = True
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 200
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = Bat
Objectives[10]mission_Actors[3]Variation = Random
Objectives[10]mission_Actors[3]Task = 0
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Check the Garage.
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = 230.162
Objectives[11]positionY = -993.6273
Objectives[11]positionZ = -99.99992
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 10
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 1
Objectives[11]mission_Vehicles[0]positionX = -616.2141
Objectives[11]mission_Vehicles[0]positionY = -2.726985
Objectives[11]mission_Vehicles[0]positionZ = 42.12721
Objectives[11]mission_Vehicles[0]Heading = 101.0252
Objectives[11]mission_Vehicles[0]Name = Burrito
Objectives[11]mission_Vehicles[0]Model = burrito3
Objectives[11]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[11]mission_Vehicles[0]SecondaryColor = UtilSilver
Objectives[11]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[0]HasPearlescent = False
Objectives[11]mission_Vehicles[0]Livery = 0
Objectives[11]mission_Vehicles[0]DirtLevel = 0
Objectives[11]mission_Vehicles[0]LockedForPlayer = False
Objectives[11]mission_Vehicles[0]Locked = False
Objectives[11]mission_Vehicles[0]Alarm = False
Objectives[11]mission_Vehicles[0]HotWired = False
Objectives[11]mission_Vehicles[0]Invincible = False
Objectives[11]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[0]Remove_After = 0
Objectives[11]mission_Vehicles[0]Survive_Number = 0
Objectives[11]mission_Vehicles[0]Failed_Text = 
Objectives[11]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[11]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 15
Objectives[11]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[11]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[11]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[11]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 15
Objectives[11]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[11]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 16
Objectives[11]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = There's no van here, he must be driving away with it! Get after him!
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 255
Objectives[12]IconColorA = 0
Objectives[12]positionX = 231.8764
Objectives[12]positionY = -1006.323
Objectives[12]positionZ = -99.99992
Objectives[12]Heading = 1530
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 1
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Teleport_Objective
Objectives[13]Text = 
Objectives[13]positionX = 72.10776
Objectives[13]positionY = 165.23
Objectives[13]positionZ = 103.7132
Objectives[13]ObjectiveRotation = 2045
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Mission_Settings_Objective
Objectives[14]positionX = -838.4547
Objectives[14]positionY = 162.1064
Objectives[14]positionZ = 66.73306
Objectives[14]MissionSettings_TimesOfDay = Current
Objectives[14]MissionSettings_Weather = Current
Objectives[14]MissionSettings_WantedLevel = Current
Objectives[14]MissionSettings_SetWantedLevelNow = Current
Objectives[14]MissionSettings_StartNightvision = False
Objectives[14]MissionSettings_StopNightvision = False
Objectives[14]MissionSettings_StartSeethrough = False
Objectives[14]MissionSettings_StopSeethrough = False
Objectives[14]MissionSettings_StartMusic = True
Objectives[14]MissionSettings_StopMusic = False
Objectives[14]MissionSettings_Music = MP_MC_VEHICLE_CHASE_HPREP
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Steal the Burrito!
Objectives[15]FaildText = 
Objectives[15]Type = Enter_Vehicle
Objectives[15]positionX = -619.8346
Objectives[15]positionY = -3.597845
Objectives[15]positionZ = 41.07393
Objectives[15]EnterVehicle_AsPassenger = False
Objectives[15]EnterVehicle_CanExit = True
Objectives[15]EnterVehicle_SetIsWanted = False
Objectives[15]EnterVehicle_SeatIndex = -1
Objectives[15]mission_ActorsCount = 1
Objectives[15]mission_Actors[0]SpawnInVehicle = True
Objectives[15]mission_Actors[0]SeatIndex = -1
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 0
Objectives[15]mission_Actors[0]positionX = -616.2141
Objectives[15]mission_Actors[0]positionY = -2.726985
Objectives[15]mission_Actors[0]positionZ = 42.12721
Objectives[15]mission_Actors[0]Heading = 101.0252
Objectives[15]mission_Actors[0]String_Name = g_m_y_lost_02
Objectives[15]mission_Actors[0]Relationship_Group = Enemy1
Objectives[15]mission_Actors[0]AddBlip = True
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]SetHealth = 200
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = False
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[15]mission_Actors[0]AlwaysFight = False
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = Unarmed
Objectives[15]mission_Actors[0]Variation = Random
Objectives[15]mission_Actors[0]Task = 99
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[0]Task_List_Count = 6
Objectives[15]mission_Actors[0]Task_Repeat = True
Objectives[15]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[15]mission_Actors[0]Task_List[0]PositionX = -616.0013
Objectives[15]mission_Actors[0]Task_List[0]PositionY = -3.394117
Objectives[15]mission_Actors[0]Task_List[0]PositionZ = 41.84924
Objectives[15]mission_Actors[0]Task_List[0]Speed = 1
Objectives[15]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[15]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[15]mission_Actors[0]Task_List[1]Type = Drive
Objectives[15]mission_Actors[0]Task_List[1]PositionX = -1647.903
Objectives[15]mission_Actors[0]Task_List[1]PositionY = -576.8263
Objectives[15]mission_Actors[0]Task_List[1]PositionZ = 33.20522
Objectives[15]mission_Actors[0]Task_List[1]Speed = 50
Objectives[15]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[15]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[15]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[15]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[15]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[15]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[15]mission_Actors[0]Task_List[1]UseBlinkers = False
Objectives[15]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[15]mission_Actors[0]Task_List[1]Reverse = False
Objectives[15]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[15]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[15]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[15]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[15]mission_Actors[0]Task_List[2]Type = Drive
Objectives[15]mission_Actors[0]Task_List[2]PositionX = -858.2972
Objectives[15]mission_Actors[0]Task_List[2]PositionY = -662.9456
Objectives[15]mission_Actors[0]Task_List[2]PositionZ = 27.36033
Objectives[15]mission_Actors[0]Task_List[2]Speed = 50
Objectives[15]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[15]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[15]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[15]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[15]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[15]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[15]mission_Actors[0]Task_List[2]UseBlinkers = False
Objectives[15]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[15]mission_Actors[0]Task_List[2]Reverse = False
Objectives[15]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[15]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[15]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[15]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[15]mission_Actors[0]Task_List[3]Type = Drive
Objectives[15]mission_Actors[0]Task_List[3]PositionX = -193.1287
Objectives[15]mission_Actors[0]Task_List[3]PositionY = -891.7274
Objectives[15]mission_Actors[0]Task_List[3]PositionZ = 28.84547
Objectives[15]mission_Actors[0]Task_List[3]Speed = 50
Objectives[15]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[15]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[15]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[15]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[15]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[15]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[15]mission_Actors[0]Task_List[3]UseBlinkers = False
Objectives[15]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[15]mission_Actors[0]Task_List[3]Reverse = False
Objectives[15]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[15]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[15]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[15]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[15]mission_Actors[0]Task_List[4]Type = Drive
Objectives[15]mission_Actors[0]Task_List[4]PositionX = 32.7142
Objectives[15]mission_Actors[0]Task_List[4]PositionY = -281.5779
Objectives[15]mission_Actors[0]Task_List[4]PositionZ = 47.22512
Objectives[15]mission_Actors[0]Task_List[4]Speed = 50
Objectives[15]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[15]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[15]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[15]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[15]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[15]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[15]mission_Actors[0]Task_List[4]UseBlinkers = False
Objectives[15]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[15]mission_Actors[0]Task_List[4]Reverse = False
Objectives[15]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[15]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[15]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[15]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[15]mission_Actors[0]Task_List[5]Type = Drive
Objectives[15]mission_Actors[0]Task_List[5]PositionX = -758.0752
Objectives[15]mission_Actors[0]Task_List[5]PositionY = -49.05421
Objectives[15]mission_Actors[0]Task_List[5]PositionZ = 37.38186
Objectives[15]mission_Actors[0]Task_List[5]Speed = 50
Objectives[15]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[15]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[15]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[15]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[15]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[15]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[15]mission_Actors[0]Task_List[5]UseBlinkers = False
Objectives[15]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[15]mission_Actors[0]Task_List[5]Reverse = False
Objectives[15]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[15]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[15]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[15]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Deliver the Burrito to the Garment Factory.
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 255
Objectives[16]IconColorA = 0
Objectives[16]positionX = 693.4471
Objectives[16]positionY = -1010.218
Objectives[16]positionZ = 21.76669
Objectives[16]Heading = 2800
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 1.5
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = True
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

